Pavel Sizintsev, did you take lessons to be a pain in the rear end, or does it come natural? I'm not going to bother getting an account with tinypic.com. I'll bet it's useless to me unless I play a game of New Horizons by emulator instead of with my old tube TV and Sega set when I can. And emulators have only the Super Nintendo version available, which I say has a more tin-tone version of the same background music. I'm not going to put up with long periods of that kind of irritation for anyone. Are you sure you're really leveling with me about making your best effort to follow the recipe I described? You're not playing games because you're hung up on me being the one to show images? You're the one who's shown a knack for that so far. Since I saw no images of the one called "dense fog" so far, I think it stands to reason you haven't hit that one yet. Results of that are always something like, "When the fog lifted, we noticed one of the ships had vanished. Fortunately, its captain was saved by one of the other ships." I know it's not nice to lose a ship now as might be necessary to see whales later, but I'm pretty sure that's the way it is. The way I usually deal with that is, I go well around Madagascar towards Goa first, and at its shipyard order a Dhow built, and name it the "Aruna"(after Goa's café waitress), then go to Southeast Asia to kill time till the Dhow should be finished, then back to Goa to pick it up, then to Madagascar's west coast aiming for 13 S X 42 E. Then,...awww, the ship I named to make the lady feel flattered is gone, but better that than the more valuable LaReales you can bet I'll have by that time as my main exploring/trading ships. Those special sea events are on a very strict "no dessert until you finish your dinner(be grateful if mama lets you skip the Giant Squid course)" policy. You must do at least most of one group of 10 before the next group of 10. That means if you start yourself a new game, and early in it do some carpet-art exchanging with Istanbul and Athens to get off to a decent start on money(which should mean affording a Theodolite is no problem), remember the syreen you've shown near Belgrade is nearby, and while you're in the 'hood, go there and lose 1/4 of your crew to her as part of your "dinner" and save that as parts of your results(you can recruit replacements for your crew in Istanbul or Kaffa nearby very soon after). Then go north and really make sure you have the St. Elmo's Fire(a.k.a. "Strange Light") near Ireland you've shown us, plus the syreen or mermaid near Stockholm, plus the Ghost Ship north of Bergen again, and save your game with those on your record(yes, it's easy to be reluctant to hit Ghost Ship again, because of the matter of Luck--but south of there is Antwerp, which has all 3 buildings needed to fix that, a Marco Polo Bank, a Round Earth Society, and a fortuneteller to confirm how you're doing. I hope elsewhere to post some more about that matter soon, actually). Then, really go have the well-known fire near Timbuktu, and the Manta Ray near San Jorge, and the Strange Light near Kalahari Desert(coordinates listed as 23 S X 13 E) all happen again, and save game with all that. And since that means your route from Northern Europe is going around Africa, get ready for the firey phoenix you've shown us between Mecca and Massawa again, and try dealing with Dense Fog south of that like I described I did. That should leave Giant Squid near Goa as the last of that first group of 10--and I think you could show us that and not regret it. First approach Goa from the south to make sure you don't trip it before saving, then save in Goa--or save your game nearby at sea if you prefer--then hit Giant Squid("Fortunately, the ships and crew were unharmed, but the captain and the mates were overcome with terror") and get the image for everybody, but then load your game to recent saved position, and you can still play for yourself as if your guys never lost their Courage to that lousy kraken-thing. That would mean you're still saving with 9 out of 10 of that first group, and that should be a workable ratio. Then you may go for that Ghost Ship near Santo Domingo you've shown us before, even though it means a reason to fix your Luck again(Santo Domingo has all 3 buildings needed, Bank, Round Earth Society, and Fortuneteller). And while you're in the New World, get the Tornado that's also in that 2nd group of 10 near the Yucatan Peninsula, with coordinates listed as 17 n X 94 W(it robs you of tradable goods, and is harmless if you had no goods in the first place. I myself like to buy a paltry 10 Fish from Jamaica or Santo Domingo nearby, and watch it vanish as a demonstration). And there's another Tornado in the same group of 10--one you've already shown the image of looks to me like it must be the one in the Bay Of Bengal, coordinates listed as 21 N X 89 E.(I like to buy 10 Flax real cheap in India in anticipation of that one, then go east towards the Southeast Asia region near the coast, and see the Log Of Goods turn empty after). It's probably best to also get as many others as possible in that 2nd group of 10 before going by New Zeland looking for your first Whales, so I recommend while on that course get ready to lose a ship first to each of 2 more "Dense Fogs". I know that part will really be a royal pain, because they're so far apart, but they're both members of the 2nd group of 10. One is listed as 0 S X 117 E(near Celebes Island where the Stone Buddha may or may not be this time), and the other is listed as 16 S X 82 W( between the supply ports of Callao and Mollendo). I really figure, though, your best chance of catching whales is if you sail all the way across the Pacific and back as necessary to finish those two and save results(you can try looking in Malacca or Hanoi for a cheap used ship to be "cannon fodder" to vanish instead of one of your more valuable ships in anticipation of the one, and such a used ship from Guatemala or Panama soon before the other). Then after that near the New World, all the way back to Asia, and go south. One image you've shown me looks like it must be the Manta Ray near Australia, a good cut north of where you might or might not find the village for the Koala(listed as 23 S X 151 E). Another image you've shown looks to me like somehow you missed knowing it, but you hit and lost Courage to the Giant Squid on the north side of New Guinea island(listed as 1 N X 135 E). Since there's 1 and only 1 Giant Squid in each group of 10, you can probably skip saving with that in your results and still get your other 9 out of 10, but I wouldn't try to skip any more than that. If you also didn't forget the Fire Bird in the Amazon, and the Strange Light south of supply port Montevideo(listed as 52 s X 73 W), by now you should be ready to see Whales. And if you do, after that, the 3rd of 4 groups of 10 should be pretty well opening. Only then is it a good idea to look for ones like another Strange Light nearer the Siberian supply port of Dikson than any other port, a whales encounter not very far south of Nome, and another Mermaid stealing some of your crew by Newfoundland(members of the 3rd group of 10). That's the kind of dedication it takes to be prepared to show us all of them, do you understand? Now if this isn't telling you enough that soon you'll have an image of Dense Fog and Whales to show for everyone here, I'm still not going to get an account with Tinypic.com. I'll prefer to find an app called "What's with Pavel?"
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