As I mentioned FatRatKnight pulled the info from the game and this is what he has to say,
"There are 40 locations for sea monsters, however only 10 can exist at a time (SNES version, anyway). When you trigger one, it is removed and the next available sea monster location is activated. The trigger requires a very specific location -- even being just one tile away wouldn't trigger it, and the coordinates given by instruments aren't actually precise enough, as the trigger size is 1x1. As I don't have a better way to tell you the precise location, the instrument coordinates will have to do.
There are also ten different types of disasters that can happen, although only nine actually exist, as one of them (dragon) is not found at any of the 40 locations.
The first ten events available from the start of the game:
69N 10E - Ghost Ship
64N 20E - Mermaid
52N 13W - Strange Light
44N 24E - Mermaid
15N 1W - Fire Bird
5N 0W - Manta Ray
23S 13E - Strange Light
13S 42E - Dense Fog
17N 41E - Fire Bird
16N 72E - Giant Squid
The other events are "unlocked" as you trip each disaster, in order of unlocking:
17N 94W - Tornado
14N 72W - Ghost Ship
6S 64W - Fire Bird
21N 89E - Tornado
52S 73W - Strange Light
0S 117E - Dense Fog
16S 82W - Dense Fog
23S 151E - Manta Ray
35S 176E - Whales
1N 135E - Giant Squid
86N 100E - Strange Light
61N 163W - Whales
20N 157W - Strange Light
14N 143E - Tornado
28N 128E - Manta Ray
78N 115W - Strange Light
76N 61W - Giant Squid
45N 64W - Mermaid
58S 99W - Ghost Ship
3S 81E - Whales (Internally, exact coordinates is x666 y666)
24N 64E - Fire Bird
10N 51E - Strange Light
76N 173E - Whales
59S 167E - Whales
22N 83W - Tornado
6N 82W - Manta Ray
44N 147E - Dense Fog
69N 168W - Giant Squid
21N 117W - Mermaid
2N 139W - Ghost Ship
More info in that Studying topic in GameFAQs, post #271."
My thanks to FatRatKnight, it is always good to know how things work in a game!
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