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Author Topic: PC - Figureheads and guns on ships
Wu Di
Navigator
Posts: 57
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Post Re: PC - Figureheads and guns on ships
on: January 12, 2013, 13:48
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Hiring Pilly reis is a vexing problem. It appears the formula for hiring breaks down once total NL + BL of mate is greater than 68. Looking through forums I can see the number 93 being quoted a few times for rank duke to hire pilly, although some claim to succeed at level 60+. A common theory is that there is a window of opportunity to hire him and once missed the next time it opens again is level 90+ or 100+, and may even require one to renounce their rank.

sizintsev
1st Mate
Posts: 261
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Post Re: PC - Figureheads and guns on ships
on: January 12, 2013, 16:56
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It is a little unusual. I remember, that it turned out to employ Pilly, having levels of navigation and attack about 35. But here too there is a set of the factors, which, probably, can influence the given process. I do not know, whether the rank or loyalty of your character to the certain state influences, but quantity and quality of the ships in fleet, and also the presence of the prepared command can render action.
I want to concern to game more creatively and, of other time it is terrible to read here on a forum program development and figures, logic, theory of probability and other.

chaoyun2k
Moderator
Posts: 492
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Post Re: PC - Figureheads and guns on ships
on: January 13, 2013, 06:45
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I'm not sure about some of that translation siz. If I understand what you are saying, it is that you don't enjoy the numbers and formulas?

I think I remember you mentioning hiring Pilly that early before. I also think that Wu Di has a theory that might explain how that could happen, even though it doesn't seem to happen very often. It would be nice to know the parameters at the time that you hired him at those levels so we could know repeat the process in our own games. I know that involves giving numbers, figures, and events at the time...but that's about the only way to help someone else accomplish the same thing. Why else would it matter?

Believe it or not there are some people that try to make you think they've done something that nobody else has done. Sometimes they are just remembering something a little different than what actually happened and sometimes they are just trying to sound better than someone else. The earliest I've been able to hire Pilly was with Ali in the upper 40s for levels on both Nav and Bat...and I've played a LOT of this game. I haven't tried to hire Pilly on the PC version, but I played that version to see what the differences in each game might be and how different the game works. For the most part it is the same game, but there are some noticeable differences.

One of my favorite things about the SNES version is being able to set a time at the inn, but in the PC version you always start the day at 8am IIRC when you stay at the inn/lodge. In the PC version there are two endings per character if you get the ranks from the ruler and reach the rank of Duke, but in the SNES version there is just a little event that takes place and then a basic, "Let's go!".

Any information that I provide is based on the SNES version unless otherwise specified. I have thousands of hours into New Horizons and I have played it since it was released in the US on the SNES.

Wu Di
Navigator
Posts: 57
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Post Re: PC - Figureheads and guns on ships
on: January 13, 2013, 08:57
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Sorry to bore you with all these numbers sizintsev. I think I got too engrossed in the nitty-gritty and like you said I should probably spend more time actually playing the game in creative ways than finding out how the game actually works.  

Anyway, I found a very interesting bug (which is loosely translated as the 'crazy debt collection bug' by some gamers) which I don't think has been discussed in any English language forums. This concerns only the PC version as far as I can tell and allows us to obtain 700 ingots very early in the game. I will post the details of this bug later once I verify this by testing it out - bear with me for 24-48 hours...

Wu Di
Navigator
Posts: 57
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Post Re: PC - Figureheads and guns on ships
on: January 13, 2013, 16:56
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OK, I have verified this 'Crazy debt collection bug' on the PC version.

Basically the principle is to generate a baseline number by going to the guild and accepting a transport goods or buy goods job. Say 'no' to the market merchant when asked if will accept the job. Then go to the guild again, waiting for a 'debt collection' job to appear (jobs refreshes daily). Accept the debt collection job. Do not go to the bank. Go instead to the pub to treat. Someone will tell you the name of the person to be pursued. Hunt him down and he will give you 5 x (transport baseline number) ingots, where transport baseline number can be as high as 140 in early game, yielding 700 ingots by the first month!

Practically, I tried it out on Joao. Accepted the Transport goods job on 18 May 1522 at 4am (transport goods from Algiers to Tripoli). Reached Algiers on 21 May. Bough a used light galley (to maximise the amount the market trader will ask me to transport), remodelled both ships to minimum crew. Went to see market trader on 22 May, asked to transport 110 units of linen cloth I think. Refused the job. Sold the light galley (no longer needed). Waited till 23 May to have debt collection job in guild. Sailed straight for Seville (as I already knew from previous saved game that person pursued is Tony Buciarga Spanish Battle Fleet). In pub, treating 1 drink will result in someone telling you 'Tony Buciarga is leading a battle fleet, I do not know his whereabouts, maybe try the waitress'. wait a few days and he will appear in the pub/inn in Seville. I found him 3 Jun in pub. Gossip with him and he gave me 550 ingots and told me to 'leave him alone'...

Depending on which day we reach the market place, the transport baseline number changes following the sequence 140, 120, 110, 90, 70, 60 during the early game. Meaning that if I was desperate to get 700 ingots, I simply had to wait 4 more days before going to see the chief trader in the market in Algiers. Of course it is important that there is enough empty space on the fleet with 20% empty space to spare otherwise the chief trader will come up with a lower number for transportation, which will reduce the debt collection amount.

Obviously money isn't too hard to obtain in this game but this bug/cheat could save a few trips of art trading...

chaoyun2k
Moderator
Posts: 492
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Post Re: PC - Figureheads and guns on ships
on: January 14, 2013, 06:38
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Wow, thanks, that is very interesting...and like you said can save a lot of time!

What happens the first time you go to the bank?

Any information that I provide is based on the SNES version unless otherwise specified. I have thousands of hours into New Horizons and I have played it since it was released in the US on the SNES.

Wu Di
Navigator
Posts: 57
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Post Re: PC - Figureheads and guns on ships
on: January 14, 2013, 11:52
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I think they ask you if you are keen for the job then just say 'no'.

Anyway this trick can be repeated as many time as needed but will of course be less relevant once we have the capital to trade. Just on the minus side we do get a 10 percent trade fame penalty I think so only good in early game.

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