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Author Topic: Favorite Trade Route
OldBob
Vagabond
Posts: 18
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Post Re: Favorite Trade Route
on: October 3, 2012, 12:08
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Most of the trading is done with the Xebec and other Xebec's found in Amsterdam and Lisbon. Save prior to landing in port to see if the Xebec is there, if not, restart, until available. With only 25 crew and an initial cargo of 420, it is the best all around ship for novice Navigators to quickly earn higher levels. Trade the Xebecs up to the Full Rigged when they become available. By then, you should have Navigators at close 100 and then they are not that slow. For the trade route - keep enough of the gold or silver on board to manipulate the price at Lubeck or Madeira before your first purchase to bring it down to 50% and then after your purchase to bring it back to 50%. 100 to 150 gold in increments of 20 to 25, depending on the starting percentage, is usually enough to bring it down to 50%, then 25 gold after each silver purchase should do it. So with 100 gold to start plus 25 for each ship you wish to stock, you can manipulate Lubeck and still sell the rest of the gold in other ports for about 1000 each. Silver will need about 250 to start depending on the starting percentage and 100 for each ship to bring the price back down to 50%. Silver can net about 200 each in other ports. At these prices, I usually hit over 500 gold bars even after I have purchased Full Rigged ships. That is enough to last Joao until he finds Neo-Atlantis. If you with to purchase the Japanese ships later in the game, you will need more. By that stage of the game, my full rigged can take out anyone in 2 or 3 shots, and I do not want to wait for 10 new ships. I only carry 5 cannon balls on each ship and then restock from the plundered ships. Remember to earn interest at the bank, deposit 971,900 and withdraw 29,100 each subsequent month. For longer voyages away from a port with a bank, withdraw more before the voyage and pocket the extra gold when you hit a port with a bank.
For gambling, I save after every 1,000 or 1,500 gain. If you win the first game, let it ride and try to win the second game as well. If you win, exit, save and do it again. If you do not win the first game try the same method for the next two. If it does not work, exit and restart. It can take a few hours, but the extra cargo space in the Xebec makes it worth it. I had developed the same idea in the first game and started with a Brigatine. More cargo space and profit on the firtst run makes a huge payoff. I have noticed in the Gambling, the run of cards depends if you guess right the first time, kind of like dueling. If you gues right at draw anohter or hold it, the other guy will get the bad cards. Does not always work, but keeps it light until the 36,168 for the Xebec, money for the exrta crew up to 35, and the 13,760 for the Olive Oil.

OldBob
Vagabond
Posts: 18
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Post Re: Favorite Trade Route
on: October 16, 2012, 10:39
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I tried the Madeira to Genoa route and manipulated the Gold price to 150%. WOW what a profit! Using Tax free permits for both Portugal and Italy, I bought the Silver in Genoa in units of 75 rather than 100 and it worked out just as well. I sold Silver in Madeira in units of 75 and added sales of glass beads that were purchased in Genoa after all of the silver was purchased to reduce the Gold price to 50%. I was leary at first to try this route knowing that the Silver would be sold at a loss, but the huge profit on Gold more than makes up for it. 75 units of a loss is small compared to the 420 units of profit from a non-refitted Xebec. You can call it a "loss leader" like many retail stores do. I have redone my entire game start to take advantage of this. This saves the sailing time back and forth from Lubeck, the 10 gold bars of initial investment in Lubeck, and eliminates the necessity of stopping in multiple ports along the way to get the best prices and to sell most of the units. To get around the "out of stock" scenario in Genoa, sell a small quantity of about 50 Gold. If you make a final purchase of Silver in Genoa without selling gold after it, the price will stay close to 150% on your next visit so it will not be a big difference in profit on the sale of the small quantity.

Igor-
Kipnis
1st Mate
Posts: 186
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Post Re: Favorite Trade Route
on: October 16, 2012, 22:22
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When I do my loooong trade route from Northern Europe to Japan, China, India, Middle East, East Africa, Malaysia, China, Middle East again, then Mediterranean ports, and finally Europe, I usually sell about 70% of my most profitable product then I sell the rest in batch of 50 to make the prices drop even though I sell at loss knowing that the next product I buy will be cheaper in the end.

I get the idea of using a short trade route but for me, it's more fun to go around the World twice a year because I always meet quite a few prays (merchants from rival countries) on my way and after crushing them, I make profit from selling their treasures, goods and ships while discovering villages, etc.
I also report my info to Mercator for some extra money.

Igor-
Kipnis
1st Mate
Posts: 186
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Post Re: Favorite Trade Route
on: October 16, 2012, 22:28
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I think this is why so many of us like UWNW.
You can either be a pirate, merchant, explorer or all of them at the same time.

I can't wait to get my new gamepad (I bought 2) in the mail so I can play again with my emulators.
Those XP compatible ones are getting hard to find in stores now so I have to buy them online.

Igor-
Kipnis
1st Mate
Posts: 186
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Post Re: Favorite Trade Route
on: October 19, 2012, 09:55
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I finally received my gamepad! It's a little on the cheapo side but I was desperate. Now I can play UWNH again! 😀

OldBob
Vagabond
Posts: 18
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Post Re: Favorite Trade Route
on: October 24, 2012, 15:31
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I ordered a classic USB controller as well and we will see how the game goes on the PC for a change. Being a computer hacker, I will make one concession: the only cheat I will use will be to give myself 5 gold bars. I will only do that to save myself the time gambling to earn the same amount. The rest of the game will proceed as normal. I have unsucessfully tried many Game Genie codes to do the same thing on the SNES. I have never successfully used the game genie and I would probably need step by step instructions due to my many previous failures.

oljack
Vagabond
Posts: 1
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Post Re: Favorite Trade Route
on: June 1, 2014, 18:15
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I don't always do the Lisbon-Seville Rock Salt/Porcelain trade route, but when I do, I go west from Lisbon.

-Hugo Oljack

Taxxi
Vagabond
Posts: 4
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Post Re: Favorite Trade Route
on: July 30, 2014, 23:07
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I usually stick to Athens-Istanbul route in the early days. When I begin to go outside of the Midterranean, then surprisingly, Oslo-Copenhagen(wood-glassware) route is also very profitable(though less than the former route). It requires tax-free permits and alliance over the two ports, or just buy England and Holland tax-free permits in black markets since they are very close to the route. With suitable trade ships, you can earn 200~700 gold ingots in a month, and it's a stable route.

I actually used a few full-rigged ships before, and it was horrendously slow even with near 100 seamanship navigators. I somewhere saw that head-wind speed of a ship depends heavily on the tacking ability of the ship, and full-rigged has 50 for it. I really want to know accurate information about the speed of ships - power and tacking, seamanship and celestrial navigation, how all those things are correlated. It's rather confusing to me, now.

chaoyun2k
Moderator
Posts: 492
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Post Re: Favorite Trade Route
on: July 31, 2014, 04:51
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FatRatKnight pulled the info from the game regarding speed and there is a fairly complicated calculation involving all of the factors. You can find the information in the topic named "Studying..." on the gamefaqs New Horizons board. I'm afraid if I tried to explain it in depth it would only confuse both of us. 😛

A very basic way to calculate speed is to recognize two types of sailing - sailing with the wind and sailing against the wind. When sailing with the wind the speed is normally seamanship divided by 5 or (seamanship/5). When sailing against the wind speed is normally tacking divided by 5 or tacking/5. That means that a ship with 50 tacking will have a maximum speed in a headwind of 10, or half of the normal 20 maximum when seamanship is at 100. This elementary number works for most normal sailing, but when in certain areas it fails to be accurate.

Celestial Navigation is good for two things and has NOTHING to do with speed. 1) CN allows you to use the traveler's aids - Quadrant, Sextant, or Theodolite to plot your coordinates. If you have a mate with the CN skill you can use those anyway, so the main character really doesn't have to have the skill. And, 2) when the first mate has the skill you can use auto-sail which some people find useful.

Power actually comes into play where those elementary speed calculations aren't accurate and affects the speed of the ship, and other possible situations. Again the full formula can be found in the "Studying..." top on the gamefaqs board.
http://www.gamefaqs.com/boards/588823-new-horizons/59545276

Does that help?

Any information that I provide is based on the SNES version unless otherwise specified. I have thousands of hours into New Horizons and I have played it since it was released in the US on the SNES.

Taxxi
Vagabond
Posts: 4
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Post Re: Favorite Trade Route
on: July 31, 2014, 17:53
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Thanks. The post was extremely helpful, containing a bunch of useful information. Well, quite shocking to me that power actually does not do that much about speed...

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